Abdullah Posted March 2, 2017 Share Posted March 2, 2017 Hi Everyone, I am developing a multi player 3D motion sensor game' Air Table Tennis', in which mobile is acting as a racket, I am using Quaternion for rotation of mesh, problem is that how to calibrate mobile motion with the mesh in the BJS, though it's moving but its not calibrated. How to set some origin or something that when game start racket on my game screen will be in same position as i am holding my mobile. Sorry for my bad English! Thanks in advance Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 2, 2017 Share Posted March 2, 2017 Hello, you can just consider that the first value received is your 0 (zero): the origin. Then every rotation has to be compared to the origin to only get the difference Quote Link to comment Share on other sites More sharing options...
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