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[SOLVED] Camera orientation


CarlBateman
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I'd like to roll the camera (UniversalCamera) (rotate about the z-axis), but...

There is no cameraRotation.z property.

The rotation property has no effect.

Changing the upVector "works", but input control is applied as though the camera isn't rotated.

Making the camera a child then rotating the parent works (so far), but seems overly clunky.

Is there an easy, elegant way of rotating the camera about the z-axis?

TIA

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  • CarlBateman changed the title to [SOLVED] Camera orientation

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