CarlBateman Posted March 1, 2017 Share Posted March 1, 2017 I'd like to roll the camera (UniversalCamera) (rotate about the z-axis), but... There is no cameraRotation.z property. The rotation property has no effect. Changing the upVector "works", but input control is applied as though the camera isn't rotated. Making the camera a child then rotating the parent works (so far), but seems overly clunky. Is there an easy, elegant way of rotating the camera about the z-axis? TIA Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 1, 2017 Share Posted March 1, 2017 Hello Carl, this is not something we work a lot on. The best option (mostly thanks to a change I published yesterday) would be to parent the camera to a parent and rotate the parent. We could improve it in the future if we see traction for this feature Quote Link to comment Share on other sites More sharing options...
CarlBateman Posted March 1, 2017 Author Share Posted March 1, 2017 Awww... Quote Link to comment Share on other sites More sharing options...
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