Gustavgb Posted January 2, 2014 Share Posted January 2, 2014 Hello there fellas,I recently started making a new little game, which I thought I'd share with you.The game is a remake of the popular iCopter, which was released some years ago.In the game you play as a small, yellow helicopter, and you'll have to avoid the walls and stones coming your way.The game still needs some debugging, so any help is appreciated. Also a mobile version will soon be avalible.Play: dev.gustavgb.dk/games/copter/Screenshots: Quote Link to comment Share on other sites More sharing options...
jogutierrez Posted January 3, 2014 Share Posted January 3, 2014 looks very nice, I played it and i like it, I looked and I learned new things, we develop 2 classic games too, in the last two months, see the post Super Bola and Tasilany., and we want build a new game, and what are you going to do for a mobile version.. because our next game is a bit similar...and we use requestNextAnimationFrame (polyfill function) for the main loop, this method is more millisecond precise i think, the browser assuredly knows better than we when to draw the next frame, setInterval and setTimeout dont know nothing about animation. Quote Link to comment Share on other sites More sharing options...
Gustavgb Posted January 3, 2014 Author Share Posted January 3, 2014 looks very nice, I played it and i like it, I looked and I learned new things, we develop 2 classic games too, in the last two months, see the post Super Bola and Tasilany., and we want build a new game, and what are you going to do for a mobile version.. because our next game is a bit similar...and we use requestNextAnimationFrame (polyfill function) for the main loop, this method is more millisecond precise i think, the browser assuredly knows better than we when to draw the next frame, setInterval and setTimeout dont know nothing about animation.Nice that you like it! For the mobile version I will use mouseup and mousedown listeners, working similar to how the spacebutton does right now. I'm using setTimeout for the main loop, simply because I haven't had time to learn the other method ;-) Quote Link to comment Share on other sites More sharing options...
ScSupaplex Posted January 3, 2014 Share Posted January 3, 2014 Nice one, 1935 score Occasionally stuff like this happens: http://gyazo.com/016e1afbf06b41ceeb23d105330c4be2 but i guess you know about it. What are you making this in btw ? Quote Link to comment Share on other sites More sharing options...
Gustavgb Posted January 3, 2014 Author Share Posted January 3, 2014 Nice one, 1935 score Occasionally stuff like this happens: http://gyazo.com/016e1afbf06b41ceeb23d105330c4be2 but i guess you know about it.What are you making this in btw ?Thanks man, and yeah this glitch is what I meant by "debugging needed". I'm coding al of my games from the scratch, pure javascript code, ya know? What do you use? Quote Link to comment Share on other sites More sharing options...
nikolayku Posted January 3, 2014 Share Posted January 3, 2014 on my Firefox 26, I press space but nothing happened. When press R (restart) all done. Quote Link to comment Share on other sites More sharing options...
Gustavgb Posted January 3, 2014 Author Share Posted January 3, 2014 on my Firefox 26, I press space but nothing happened. When press R (restart) all done.Apparently all of my games seems not to work in Firefox... Gotta fix that problem as soon as I find a solution EDIT: Seems to be working fine now, just installed firefox and I have no problems. Quote Link to comment Share on other sites More sharing options...
Gustavgb Posted January 5, 2014 Author Share Posted January 5, 2014 UPDATE:Scaling now works perfectly, and the game is ready for mobile devices. Only a little graphical bugs left Quote Link to comment Share on other sites More sharing options...
ScSupaplex Posted January 5, 2014 Share Posted January 5, 2014 What do you use?Game maker and construct 2 Quote Link to comment Share on other sites More sharing options...
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