Koroldev Posted February 28, 2017 Share Posted February 28, 2017 Hi all! I made map with buildings and trees. The map using 15 textures 512x512. What better for performance? Using 15 textures 512x512? Or combine all map textures in one big texture 2048x2048? and what the max size of the texture babylon is supports? Thank! Quote Link to comment Share on other sites More sharing options...
BitOfGold Posted February 28, 2017 Share Posted February 28, 2017 I'm sure that one big texture will be faster. (less draw calls if you use one material) the max size depends on the webgl context. engine.getCaps(); this returns maxTextureSize:16384 in my browser; Hans and Koroldev 2 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 28, 2017 Share Posted February 28, 2017 Agree with @BitOfGold. This is good for cache Koroldev 1 Quote Link to comment Share on other sites More sharing options...
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