Florent Glibert Posted February 28, 2017 Share Posted February 28, 2017 Hello everyone, I have a question related to the 3ds max exporter. I would like to export several animations linked to a bone (not bibed) Ex : I model a Box. I link to him a single skeleton and apply two animations : Anim00 : opening the Box Anim01 : Closing the box. Is it possible that these two animations are differentiated after export (in the .babylon, with time and keys)? In such a way that I can activate either one or the other? If so, what method can I use? Thank you in advance for taking the time to read my post and for your help.Best regards,Letsbro team. @Deltakosh Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 28, 2017 Share Posted February 28, 2017 Hello! it is possible. We supported named animation range. They will still be part of the same big animation but you will be able to start them individually. here is how to create one: https://github.com/BabylonJS/Babylon.js/blob/master/src/Bones/babylon.skeleton.ts#L91 and how to start one: https://github.com/BabylonJS/Babylon.js/blob/master/src/Bones/babylon.skeleton.ts#L191 btw if you export from Blender this is supported directly. Quote Link to comment Share on other sites More sharing options...
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