agvse0 Posted February 26, 2017 Share Posted February 26, 2017 Hi guys, So I've been fiddling around with phaser but I got stuck several hours ago and I can't work this one out: loading webfonts. The example on phaser.io works fine but whenever I try to implement it in my state, it fails: var startGame = { preload : function() { this.game.stage.backgroundColor = config.baseBackground; this.groundSprite = game.load.image('groundSprite', assets.game.groundSprite.asset); this.groundMovement = game.add.group(); this.game.load.script('font.baloo', '//ajax.googleapis.com/ajax/libs/webfont/1.4.7/webfont.js'); }, create : function() { //this.loadTileMap(); var style = { font : '40px Baloo', fill : '#fff', align : 'center' }; var text = this.game.add.text(this.game.world.centerX, this.game.world.centerY, 'Yeah - webfont loaded!', style); text.anchor.set(.5, .5); }, update : function() { } } Result What am I doing wrong? Thanks! Link to comment Share on other sites More sharing options...
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