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Support of slanted tile in Phaser


Jobarbo
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Hi to you all.

Hi have a question. I'm making a platformer game using phaser and , for now, arcade physics. I make my level in Tiled and export them in JSON.

I noticed that since Tiled work with png tileset and that tiles are square. My character do not detect a slope or slante corner. It stands on a invisible cube border.

What i was wondering is, is it possible for phaser to detect slanted slope using arcade or should i move to P2JS. Also how do I tell phaser to ignore the transparent part and collide only with the image? I tried making object layer coutouring all the platform for a more precise collision but it seems i'm not able to create a collision layer with a Tiled object layer. or maybe i'm doing it wrong.

function create() {




    map = game.add.tilemap('niveau2');

    map.addTilesetImage('tileset','background');
    map.addTilesetImage('hints','hints');

    backgroundLayer = map.createLayer('background');

    collisionLayer = map.objects.evenement.find( o => o.name == 'platform');

    collisionLayer.visible = false;
    console.log(collisionLayer);

    map.setCollisionByExclusion([],true,collisionLayer);

    collisionLayer.resizeWorld();

    //map.setCollision(1)

    player = game.add.sprite(32, game.world.height - 150, 'star');

    game.physics.arcade.enable(player);
    player.body.collideWorldBounds = true;
    player.body.gravity.y=10050;


    //  Our controls.
    cursors = game.input.keyboard.createCursorKeys();




}

function update() {
    game.physics.arcade.collide(player, collisionLayer);

//more code
}

 

Capture d’écran 2017-02-24 à 13.34.04.png

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