voidstar Posted February 22, 2017 Share Posted February 22, 2017 Hi folks. I'm having a bit of problem with interactivity using PIXI.js. I have my root container set to a scale of 2 so that all my sprites etc which are children of this container are also scaled. I'm doing this using code like this: this.rootStage.scale.x = 2; this.rootStage.scale.y = 2; where this.rootStage is a PIXI.Container. This seems to work fine for rendering, however when trying to use interaction on one of the child sprites of this root container like so: sprite.interactive = true; sprite.buttonMode = true; sprite.on('mouseover', this.onMouseOver); the 'mouseover' callback only triggers when the mouse is in a position where the unscaled sprite would be. In other words the hit detection for mouse interaction doesn't seem to be paying attention to the scaling of the parent container. Am I doing this right and is there a way to fix this? Many thanks Update: I've discovered the issue. I have another container between the root and the sprite so the setup looks something like this 'rootStage -> mapContainer -> sprite'. The problem seems to be with using 'cacheAsBitmap = true' on the mapContainer. If I turn this off then the interaction with the sprite seems to work correctly. What is the correct way to get sprite interaction to work when using cacheAsBitmap? Quote Link to comment Share on other sites More sharing options...
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