jorditantadiaz Posted February 21, 2017 Share Posted February 21, 2017 Hi, I'm trying to load a .obj file (concave), and make a collision with another mesh, but I have not been successful, I do not understand why or how to do it. this is my code: var pos_body = function(t) { t.loadedMeshes.forEach(function(m) { m.position.y = -3; m.material = blueMat; m.physicsImpostor = new BABYLON.PhysicsImpostor(m, BABYLON.PhysicsImpostor.MeshImpostor, { mass: 0 }, scene); }) } Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 21, 2017 Share Posted February 21, 2017 Hello we will need a repro in the PG to help you In the meantime, did you read the doc about physics:http://doc.babylonjs.com/overviews/using_the_physics_engine Quote Link to comment Share on other sites More sharing options...
jorditantadiaz Posted February 21, 2017 Author Share Posted February 21, 2017 @Deltakosh :3 sorry i gonna read more before asking. (http://doc.babylonjs.com/overviews/using_the_physics_engine) "Cannon's mesh impostor only collides against spheres and planes" I just needed to change scene.enablePhysics(); to scene.enablePhysics(new BABYLON.Vector3(0,-9.81, 0), new BABYLON.OimoJSPlugin()); Thanks GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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