skywalker Posted February 21, 2017 Share Posted February 21, 2017 Hi i would like to share with you my last game i made with phaser framework it is cross platform mobile ready game the source code is available on codecanyon codecanyon : https://goo.gl/H2nvea play the game : https://goo.gl/MojVRz video : https://goo.gl/gnl2fq Quote Link to comment Share on other sites More sharing options...
rich Posted March 17, 2017 Share Posted March 17, 2017 Lovely concept, but SO SO DIFFICULT! Even in your own video you only manage to complete 1 of the levels! skywalker 1 Quote Link to comment Share on other sites More sharing options...
TheBoneJarmer Posted March 19, 2017 Share Posted March 19, 2017 I agree. The difficulty is beyond challenging in my opinion. There you have gone a little too far I think. I always divide difficulty levels in 3 possible stages. The first one is when your game is too easy and therefore basically boring. The second one is when your game is hard and therefore challenging, which is just perfect. And the third one is what I call the impossible stage where you have to try endlessly to pass a level before you get to the next one and end up losing anyway. Your game pretty much comes close to the third one. Changing the game dynamics wont solve this difficulty issue, but what about adding a coin system? Something like gathering coins so the player gets more score? Or use those coins to buy a way to replay the current level instead of starting all over again? I think, such a thing would seriously make the game a lot more fun to play because the idea is good, the music is good and the graphics are. skywalker 1 Quote Link to comment Share on other sites More sharing options...
Firenibbler Posted March 20, 2017 Share Posted March 20, 2017 Fun game, great concept, but it is far too difficult. Try making more of a difficulty curve. skywalker 1 Quote Link to comment Share on other sites More sharing options...
apanda Posted March 21, 2017 Share Posted March 21, 2017 Very difficult game indeed. Also I noticed that clouds scroll really fast after you switch back to the inactive tab the game is in. Maybe add some kind of emitter to the character to explain floating in the air? Also tutorial would be nice - was a bit lost what to do at first. skywalker 1 Quote Link to comment Share on other sites More sharing options...
skywalker Posted March 21, 2017 Author Share Posted March 21, 2017 thanks guys for feedback i think you are all right it is very hard i thought hardness make the game challenging i would like to say that i fiend feedback from others is the most useful thing in game dev journey , i learn alot from feedback more than tuts , courses thanks again <3 love Phaser Quote Link to comment Share on other sites More sharing options...
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