Jump to content

tile map and tile object


gamify
 Share

Recommended Posts

This sounds like maybe a pointer event ordering thing? By default, pointer events trigger on objects "top-down". So if you have an entity that is above a background layer, the entity will receive the pointer event first, and can choose whether that event propagates to entities and layers below it. The event propagation model is similar to the capture phase in W3C events. If you want to prevent propagation, your event handler just needs to return false.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...