IWillByte Posted February 20, 2017 Share Posted February 20, 2017 I am somewhat new to Phaser and have a goal of making a game with similar gameplay to the first Navyfield. One concept I am having trouble with is how Navyfield managed to do projectiles with 3D positions using 2D sprites. What steps do I have to take to have a cannon fire a projectile up in the air and possibly at an angle towards or away from the "camera"? If possible, could I get some psuedo code or even better an example using Phaser? Here is an example of the projectile system used in Navyfield (might be a bit loud): Link to comment Share on other sites More sharing options...
Milton Posted February 21, 2017 Share Posted February 21, 2017 Link to comment Share on other sites More sharing options...
IWillByte Posted February 21, 2017 Author Share Posted February 21, 2017 8 hours ago, Milton said: Thanks for the link, I guess my searches somehow missed that post. I think I was too focused on Phaser instead of the general math. Link to comment Share on other sites More sharing options...
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