SebRomeo Posted February 18, 2017 Share Posted February 18, 2017 Hi guys ! I'm struggeling on something. I want to make a static particle system that is child of a mesh for all particles to be relatively positionned to that element. I have tried to getWorlMatrix() of mesh, to parent the mesh to particle system and mess with all matrix functions with no results... Example: -I have spaces cubes (8) that I move according to player position to give the effect of an infinite map (see previous post ) -my particles are "dust" in those cubes that are created once and are static But when I move my cube to another position, particles stays at the same place.... Have you got a clue ? Edit: another noob more general question: How to select all particles as an object like (for using clone, createInstance, position...)? Thank you guys Quote Link to comment Share on other sites More sharing options...
JohnK Posted February 18, 2017 Share Posted February 18, 2017 Have you considered making your dust from a solid particle system instead of particles? A SPS is a mesh containing solid particles and since it is a mesh it can be given a parent. Quote Link to comment Share on other sites More sharing options...
SebRomeo Posted February 18, 2017 Author Share Posted February 18, 2017 Ok thanks for your fast reply !! I just wonder if this will cost a lot more process consumption ? If not, I'm definitely on it ! I may have no choice but to do so in fact :/ I wonder if performancewise is best to have 8 particle systems or 1 solidParticleSystem but clonned several times ? Quote Link to comment Share on other sites More sharing options...
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