Hi there,
If you load an obj with the flag OPTIMIZE_WITH_UV=true then recompute the normals, you lose the smoothing.
playground: (switch line 14 from true to false hehe)
http://www.babylonjs-playground.com/#1U5GPV#50
Right now I have to pick between broken texture (flag set to false) or broken normals (flag set to true)
any ideas?
Thanks