MrVR Posted March 8, 2017 Share Posted March 8, 2017 On 3/3/2017 at 11:06 AM, Deltakosh said: We (Actually @RaananW) are working on a way to support both webvr 1.0 and webvr 1.1 which should fix this issue Hi @Deltakosh @RaananW,, @juanmajr93 is there any update on the webVR support , I want to use my gear vr but I'm not sure how to display my content into the GEARVR application on the Samsung S7 is there any docs in how this will work? sholud I use the Oculus App's browsers or how do you display the gearvr content and how is this different from the VRDeviceOreientations cameras? Quote Link to comment Share on other sites More sharing options...
juanmajr93 Posted March 8, 2017 Author Share Posted March 8, 2017 Hi @MrVR the unique way to display content with browser of GearVr is using the WebVrFreeCamera. The other cameras of VR don't work inside GearVR headset. Now I am working with this headset but disabling the service with app (package disabler pro) and I can launch my scene with Chrome. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 9, 2017 Share Posted March 9, 2017 Stay tuned guys...We are working on adding support for GearVR (actually webvr 1.0) MrVR, inteja and jessepmason 3 Quote Link to comment Share on other sites More sharing options...
MrVR Posted March 9, 2017 Share Posted March 9, 2017 4 hours ago, Deltakosh said: Stay tuned guys...We are working on adding support for GearVR (actually webvr 1.0) Kool lets wait for the new updates, for now I just put my phone the other way around so it does not open the app but I want to make it work in the GEAR VR as well , I cant wait for this je je GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
msny Posted April 16, 2017 Share Posted April 16, 2017 On 3/8/2017 at 7:13 PM, Deltakosh said: Stay tuned guys...We are working on adding support for GearVR (actually webvr 1.0) Any Progress on getting Gear VR working with Babylon, I've been running into the same issues of camera and not having full screen. Looking for a way to test my babylonJS scene on a vr device. Quote Link to comment Share on other sites More sharing options...
davrous Posted April 17, 2017 Share Posted April 17, 2017 Hello, We now have a complete WebVR 1.1 support and @RaananW has been working this week-end to support Gear VR via a fallback to WebVR 1.0 that still needs to be tested on a real device. David jellix 1 Quote Link to comment Share on other sites More sharing options...
msny Posted May 1, 2017 Share Posted May 1, 2017 I just tested with a Gear VR using the Samsung internet browser and the CDN http://cdn.babylonjs.com/2-5/babylon.js can confirm head tracking using the WebVR camera. Although not sure how to get it to be full screen in the Samsung browser, anyone know how? I was also able to use the webvr camera for head tracking on a google cardboard after enabling webVR in the browser chrome://flags/#enable-webvr, enabling the first two option relating to web vr, and then downloading google vr services . After that I was able to load my babylon js scene through a url in split screen that worked well with the cardboard. Quote Link to comment Share on other sites More sharing options...
davrous Posted May 2, 2017 Share Posted May 2, 2017 Hello @msny Can you please test this sample: http://playground.babylonjs.com/#ASDZLT#6 , click on the canvas and tell me if it works inside your Gear VR. Thanks, David Quote Link to comment Share on other sites More sharing options...
msny Posted May 2, 2017 Share Posted May 2, 2017 @davrous I tested it on the Gear VR and the cardboard, and it works great. I took a video of the Gear VR experience - GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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