Hi there,
After loading my mesh I apply a translation/rotation to the verts so I need to recompute the normals if I want the lighting to be accurate.
However it causes the normals to not be smoothed, am I doing it wrong?
BABYLON.Mesh.prototype.recomputeNormals = function ()
{
var normals = [];
var positions = this.getVerticesData(BABYLON.VertexBuffer.PositionKind);
normals = this.getVerticesData(BABYLON.VertexBuffer.NormalKind);
BABYLON.VertexData.ComputeNormals(po