amorgan Posted February 10, 2017 Share Posted February 10, 2017 Can I use the Asset Manager to load an .hdr and create a HDRCubeTexture with it? If so, can you provide an example? Thank you, amorgan Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 10, 2017 Share Posted February 10, 2017 Hello this is not a supported scenario but perhaps @Sebavan would be interested to add it Quote Link to comment Share on other sites More sharing options...
amorgan Posted February 10, 2017 Author Share Posted February 10, 2017 Thanks for the feedback. That would be really great to see implemented. That way the loading can be controlled better, especially since these can be larger size files. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 10, 2017 Share Posted February 10, 2017 GOOOD news, I added a HDRCubeTextureAssetTask for you ping @Dad72 amorgan 1 Quote Link to comment Share on other sites More sharing options...
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