Yupoong Posted February 10, 2017 Share Posted February 10, 2017 Dear readers, I want to ask a question about Phaser, if my enemy gets killed I want to start a blood animations (spritesheet) , I tried to put it in my collisionHandler where my bullet and enemy die but this doesn't work. On phaser itself I found emitters but i'm not great with that, so if someone could help me understand the logic that would be great Thanks, Yupoong Link to comment Share on other sites More sharing options...
erich Posted February 10, 2017 Share Posted February 10, 2017 Quote I find emitters very handy, this is a basic script snippet I modify as I see fit : var emitter = this.game.add.emitter(this.player.x, this.player.y, 15); emitter.makeParticles('star'); emitter.minParticleSpeed.setTo(-300, -300); emitter.maxParticleSpeed.setTo(300, 300); emitter.gravity = 0; emitter.start(true, 750, null, 15); this emitter is from my player sprite with a star png, you could easily modify this for your own needs hope it helps you Eric Link to comment Share on other sites More sharing options...
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