kevin Posted February 10, 2017 Share Posted February 10, 2017 I ve made a model with texture and animation in 3ds Max. Using the max exporter to export .babylon file, then loaded through SceneLoader.ImportMesh. It comes out that: PC Chrome Worked Android Chrome Worked IOS (safari & chrome ) not worked Here is the pc browser, android browser and ios browser screenshots. You can tell that the some of the mesh is not displayed on ios browser. Anyone know how to solve this problem? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 10, 2017 Share Posted February 10, 2017 iOS webGL implementation is pretty limited. I think you have two options: - reduce the number of bones (which seems to be the issue here) - force the bones to be computed on CPU side with: mesh.computeBonesUsingShaders = false Quote Link to comment Share on other sites More sharing options...
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