wo997 Posted February 3, 2017 Share Posted February 3, 2017 Hi, I am a beginner to Babylon.js, but I decided to create a game about helicopter and... I don't know what to add next. Here you can see the latest update: http://playground.babylonjs.com/#11OMIX#23 The CONTROLS are: -Arrows to tilt the helicopter -W/A to fly up/down -S/D to turn left/right -Spacebar (press) to change perspective You can pick up the minecraft block by landing on it. Crash into buildings (yes, these big blocks). If you have any ideas how to develope this project let me know in comments. I am pretty sure I will need help with placing textures on the ribbon, it seems to be hard to do because it has the width and height equal to 0, I see just one pixel, but I want to fix it later. kpgbrink, jerome, Wingnut and 2 others 5 Quote Link to comment Share on other sites More sharing options...
Raggar Posted February 3, 2017 Share Posted February 3, 2017 Well. As you have the basic mechanics working very nicely, you could start small. Like, have a carrier ship or something along those lines. Then use the helicopter to transport and place cargo cubes or something. Or do you mean features? What about making a simple airplane to throw in the mix? Then you can slowly expand it to a small-scale flight simulator Quote Link to comment Share on other sites More sharing options...
wo997 Posted February 3, 2017 Author Share Posted February 3, 2017 1 hour ago, Raggar said: Well. As you have the basic mechanics working very nicely, you could start small. Like, have a carrier ship or something along those lines. Then use the helicopter to transport and place cargo cubes or something. Or do you mean features? What about making a simple airplane to throw in the mix? Then you can slowly expand it to a small-scale flight simulator Do you want me to create open sea and carrier ships? hmmm... that's a lot of work, do you think it is possible to do at all? Quote Link to comment Share on other sites More sharing options...
peraxel7 Posted February 3, 2017 Share Posted February 3, 2017 This is Awesome! Love the smoothness of the controls and the high fps. Quote Link to comment Share on other sites More sharing options...
TheDude Posted February 4, 2017 Share Posted February 4, 2017 @wo997 Well there is the water material extension which creates nice looking water. wo997 1 Quote Link to comment Share on other sites More sharing options...
wo997 Posted February 4, 2017 Author Share Posted February 4, 2017 26 minutes ago, TheDude said: @wo997 Well there is the water material extension which creates nice looking water. That's right, but making the whole world is a very time consuming work, I am lazy I will try anyway. Quote Link to comment Share on other sites More sharing options...
TheDude Posted February 4, 2017 Share Posted February 4, 2017 @wo997 I would be happy to help as all my projects are too complex to do alone anyway. Quote Link to comment Share on other sites More sharing options...
wo997 Posted February 4, 2017 Author Share Posted February 4, 2017 @TheDude Thanks. Is there a way to make it a part of ribbon or just change the shape so it will be a lake or sea not a middle of the ocean? I also have many ideas what to do next, f.e. camera movement, creating objects like buildings and vehicles, preparing sounds and a lot more. Quote Link to comment Share on other sites More sharing options...
TheDude Posted February 4, 2017 Share Posted February 4, 2017 @wo997 You mean like a circle or irregular shape? Quote Link to comment Share on other sites More sharing options...
wo997 Posted February 4, 2017 Author Share Posted February 4, 2017 @TheDude I look for all posibilities, the best option would be an irregular shape with given vertices, if it's impossible then maybe a grid with many small water segments. Quote Link to comment Share on other sites More sharing options...
TheDude Posted February 4, 2017 Share Posted February 4, 2017 @wo997 I don't have much experience in this but babylon.js parametric shapes might be the right way to go. Quote Link to comment Share on other sites More sharing options...
mwissink Posted February 6, 2017 Share Posted February 6, 2017 This may just be preference... but when you release the W key, I think the helicopter should fall a little faster. Just by increasing the gravity and the upward thrust, the controls begin to feel a little more enjoyable. http://playground.babylonjs.com/#11OMIX#25 Maybe my changes are a little extreme, but it's something to experiment with. Quote Link to comment Share on other sites More sharing options...
wo997 Posted February 6, 2017 Author Share Posted February 6, 2017 On 2/5/2017 at 7:46 PM, mwiss said: This may just be preference... but when you release the W key, I think the helicopter should fall a little faster. Just by increasing the gravity and the upward thrust, the controls begin to feel a little more enjoyable. http://playground.babylonjs.com/#11OMIX#25 Maybe my changes are a little extreme, but it's something to experiment with. I can put this into option menu which i have to create. What about mouse control instead of arrows? Or just turning camera so helicoptwes follows your target? Quote Link to comment Share on other sites More sharing options...
mwissink Posted February 6, 2017 Share Posted February 6, 2017 11 hours ago, wo997 said: I can put this into option menu which i have to create. What about mouse control instead of arrows? Or just turning camera so helicoptwes follows your target? Yeah, an options menu with some of these things you mentioned would definitely be beneficial. Really enjoyed the game btw! Quote Link to comment Share on other sites More sharing options...
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