The title might look impressive but there is a long way to go yet. I am playing around with the idea of colliding meshes that have concave parts to them and then reacting based on some physics that will use BabylonJS rather than a Physics Engine. "Why?" you may say - because it gives me something to do that I am interested in.
So how far have I got? Not very far but have two things that appear to be working. I say appear as my testing is limited to two shapes which I have intersected in a c