royibernthal Posted February 1, 2017 Share Posted February 1, 2017 I'm using the latest bjs alpha, a few old errors disappeared (fixed I guess), and new ones appeared. These are internal bjs errors that are not related to my code as far as I can tell. 1) Quote Error: WebGL: texImage2D: Conversion requires pixel reformatting. I don't know what this is related to. 2) Quote XML Parsing Error: not well-formed Location: myFile.babylon Line Number 1, Column 1: This error is logged for each .babylon file I'm loading. Why am I getting an XML parsing error on a .babylon file written in JSON format? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 1, 2017 Share Posted February 1, 2017 Hello, can you try to reproduce them on the PG? Quote Link to comment Share on other sites More sharing options...
Hagop Posted February 1, 2017 Share Posted February 1, 2017 I get the same errors after upgrading to Firefox 51.0.1 Quote Link to comment Share on other sites More sharing options...
Nabroski Posted February 2, 2017 Share Posted February 2, 2017 2.) could be a simple escape character issue make sure any of your material/ model/ resolvedlink to your .babylon file have "well formed" names http://stackoverflow.com/questions/1091945/what-characters-do-i-need-to-escape-in-xml-documents https://jsonformatter.curiousconcept.com/ clear cache Quote Link to comment Share on other sites More sharing options...
Hagop Posted March 15, 2018 Share Posted March 15, 2018 After upgrading to Babylon ver 3.2 at some stage Firefox 59.0, the error was caused on imported Babylon files which or the babylon file was renamed but the "producer" information kept the old file name Quite releived to see all those red line vanish from the Console. There seems to be a problem with binary files but I can live with it... GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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