Ezelia Posted December 28, 2013 Share Posted December 28, 2013 Hello community, I'm working on a game witch will need in-app purchase feature.since the game is in HTML5, I'll wrap it using cocoonjs, and I'm looking for optimal solution to include IAP. I know cocoonjs allow using Android/iOS/Amazon native IAP, but this suppose slighly different implementations. is there any good unified IAP solution that work with all platforms : Web + cocoonjs (Android/iOS) ? what are your experience regarding IAP solution ? best practices / things to avoid ? Thank you Mejingjard and plicatibu 2 Quote Link to comment Share on other sites More sharing options...
Raiper34 Posted January 7, 2014 Share Posted January 7, 2014 Maybe clay.io? Quote Link to comment Share on other sites More sharing options...
Chris Posted January 8, 2014 Share Posted January 8, 2014 Aren't you forced to use Apples system for In-App Purchases on iOS devices? Also, I never saw in-app purchases for web-based applications on a mobile device. Quote Link to comment Share on other sites More sharing options...
Ezelia Posted January 13, 2014 Author Share Posted January 13, 2014 Aren't you forced to use Apples system for In-App Purchases on iOS devices? yes I think so, but what I was looking for is a JS library that wraps different purchase APIs , don't know if such thing exist. Also, I never saw in-app purchases for web-based applications on a mobile device. isn't Facebook purchase API compatible with web mobile apps ? Quote Link to comment Share on other sites More sharing options...
Chris Posted January 13, 2014 Share Posted January 13, 2014 Thats true, but facebook is offering a explicit hook for the API to be accessable over the web. Afaik, apple doesn't do that outside of objective-C, so that might be there reason for the missing payment APIs in that sector. I think its just not possible. Quote Link to comment Share on other sites More sharing options...
Ezelia Posted January 13, 2014 Author Share Posted January 13, 2014 I think I'm going to use cocoonjs to wrap my application for Android/iOS/Amazon as they provide access to native payement API.I'll use Facebook for web version.If the APIs converge, I'll try to write an abstract API payement for HTML5/Cocoonjs Quote Link to comment Share on other sites More sharing options...
1-800-STAR-WARS Posted January 16, 2014 Share Posted January 16, 2014 Aren't you forced to use Apples system for In-App Purchases on iOS devices? Also, I never saw in-app purchases for web-based applications on a mobile device. There's an Impact game called Legend of Equip Pants where the game developer is represented as a character in the game. When you talk to him, you have the option to buy him a drink, which brings up a google wallet modal box to tip the developer. It's a pretty neat idea. Quote Link to comment Share on other sites More sharing options...
BunBunBun Posted January 10, 2019 Share Posted January 10, 2019 up the topic, does anyone know any solutions for in app-purchase for web games? Quote Link to comment Share on other sites More sharing options...
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