PixelProgrammer Posted January 28, 2017 Share Posted January 28, 2017 Hi there, I'm creating a platformer game that is similar in art style and theme to Thomas Was Alone. I'm currently using the Phaser.ARCADE Physics system for my game cause it suits the theme well enough. However, I want to implement a jump mechanic that is similar that is similar to Thomas Was Alone. https://www.youtube.com/watch?v=aAfgZrt_93k As of right now, my jump mechanics is a simple: if ((this.player.cursor.up.isDown) && this.player.body.onFloor()) { this.player.body.velocity.y = -300; } What do I do to make it feel less 'space-like' and more 'springy'?? Link to comment Share on other sites More sharing options...
Tom Atom Posted January 28, 2017 Share Posted January 28, 2017 Increase both world gravity and body velocity when jumping. Physics will happen along the same curve, but faster. Link to comment Share on other sites More sharing options...
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