Dad72 Posted January 27, 2017 Share Posted January 27, 2017 On previous versions of babylon, this PG was working and it also worked on my project, but now the mesh disappears completely after a click on it (As if the mesh was calling with dispose (), which is not the case). Before this suppressed only one or more polygons. http://www.babylonjs-playground.com/#8OMYN#13 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 27, 2017 Share Posted January 27, 2017 Woot..two bugs:) Fixed as well As always thanks for reporting! Quote Link to comment Share on other sites More sharing options...
Dad72 Posted January 27, 2017 Author Share Posted January 27, 2017 Thanks DK. You are welcome Quote Link to comment Share on other sites More sharing options...
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