xavierguzman Posted December 27, 2013 Share Posted December 27, 2013 I realize this is more a of a typescript question than phaser, but maybe someone here can lead me on the right track. I basically followed the making your first phaser game tutorial and finished it in typescript (typescript is another thing i have been wanted to learn for a couple months). The real question is on callbacks (more specifically, on the overlap callback). I wasn't able to make the callback work using the following approach:collectStars(player: Phaser.Sprite, star: Phaser.Sprite): void { star.kill(); // Add and update the score this.score += 10; this.scoreText.content = 'Score: ' + this.score;}update(){ //.... this.game.physics.overlap(this.player, this.stars, this.collectStars, null, this); //...}I had to make make the funcion inline for it to work :update(){ //... this.game.physics.overlap(this.player, this.stars, (player: Phaser.Sprite, star: Phaser.Sprite) => { star.kill(); this.score += 10; console.log(this.score); this.scoreText.content = 'Score: ' + this.score; } , null, this); //...}Now, this did work, except for the fact that whenever a star is collected the score gives me a NaN.How should the collectStars method be declared in order for the first approach to work? Link to comment Share on other sites More sharing options...
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