dimos Posted January 26, 2017 Share Posted January 26, 2017 (edited) Basically the title. The mobile market is huge. If I choose not to support it, do I have any chance of making money with HTML5 games? Even if the product is polished enough, wouldn't a publisher go with the game that can run also on mobile instead of one that runs only on desktops? But then I guess there are publishers/portals that do only desktop HTML5 games? Any suggestions? P.S. It's not that I dont want to go mobile, but the engine I am using simply cant do it right now and it would cost me some time to switch to something else. Edited January 26, 2017 by dimos Quote Link to comment Share on other sites More sharing options...
ozdy Posted January 26, 2017 Share Posted January 26, 2017 If the game is good enough, sure. ArmorGames might sponsor it for example, but the $/hour ratio will probably not be worth it. What's the engine, btw? Quote Link to comment Share on other sites More sharing options...
scheffgames Posted January 26, 2017 Share Posted January 26, 2017 What @True Valhalla said. But if you're making it only for PC there are some advantages too from a developing point of view. You can use WebGL instead of Canvas for example which will allow you for a larger range of graphical effects. You can make it more complex and heavy on CPU and GPU since it will run on PC. You can use heavy duty engines (like Unity) to make your life easier. Quote Link to comment Share on other sites More sharing options...
b10b Posted January 26, 2017 Share Posted January 26, 2017 You can always go the Steam route with a desktop HTML5 game. That's a less casual pursuit of course, and good advice depends on the game in question and where the potential audience might wish to play it. mattstyles and Horizonicblue 2 Quote Link to comment Share on other sites More sharing options...
dimos Posted January 27, 2017 Author Share Posted January 27, 2017 Alright thanks everyone. Maybe I should consider changing to something like GameMaker after all. The engine is Unity by the way. Quote Link to comment Share on other sites More sharing options...
Milton Posted January 27, 2017 Share Posted January 27, 2017 I'm interested to know what Unity can't do? (that GameMaker can) Kitanga Nday (NDAY Games) 1 Quote Link to comment Share on other sites More sharing options...
dimos Posted January 27, 2017 Author Share Posted January 27, 2017 2 minutes ago, Milton said: I'm interested to know what Unity can't do? (that GameMaker can) Mobile browsers simply cant run WebGL games exported from Unity. Right now you get a "This is not supported" popup. You can click continue of course and it will probably run but there is no point. We really cant ship games like that. If it was up to me I would stick with Unity since I am already used to the engine. I never built a WebGL game from GameMaker but I suppose this problem doesnt exist there? Quote Link to comment Share on other sites More sharing options...
Milton Posted January 27, 2017 Share Posted January 27, 2017 But why would you export to some HTML5 format instead of native? Most mobile games go native (and thus use Unity). Kitanga Nday (NDAY Games) 1 Quote Link to comment Share on other sites More sharing options...
dimos Posted January 27, 2017 Author Share Posted January 27, 2017 1 hour ago, Milton said: But why would you export to some HTML5 format instead of native? Most mobile games go native (and thus use Unity). I'd like the games to be playable in the browser. No installation needed and certainly not hidden in the abyss of app stores. labrat.mobi 1 Quote Link to comment Share on other sites More sharing options...
KyleNau Posted January 31, 2017 Share Posted January 31, 2017 I've complained before that the mobile HTML5 market is largely overstated and that targeting it has become the entrenched conventional wisdom. I think it's ready to be proven wrong. The challenge is that you need a way to monetize your game despite everything in the HTML5 market being angled for mobile. However, millions of people are monetizing traffic to their websites just fine. There is no technical or market-size reason that you couldn't be successful. Look at how to monetize web traffic, not specifically game players. Then again, if you're already developing in Unity you might as well make a downloadable game where the potential upside is exponentially larger than anything you could make with web games. webdva 1 Quote Link to comment Share on other sites More sharing options...
Jacob Sam Posted February 11, 2017 Share Posted February 11, 2017 I have a site with lots of html 5 games only. I dont see significant revenues at all... unless you have a large facebook group that would play your games in a daily basis. the best thing is to design your game, create your portfolio and sell your games... Quote Link to comment Share on other sites More sharing options...
gamelover Posted February 13, 2017 Share Posted February 13, 2017 Any HTML5 game development company would like to go for making mobile games as it would make more money. Quote Link to comment Share on other sites More sharing options...
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