MackeyK24 Posted January 24, 2017 Share Posted January 24, 2017 When using the VRDeviceOreintedFreeCamera on my mobile using VR headset (Himido V2)... When i turn he head... Has ALOT of Jitter... Is there any settings i need to handle to take care of that jitter... Also ... what is the optimism vertical and horizontal settings ... the default VRCamerMetrics uses 1280 x 720 ... Is that right for mobile VR??? Quote Link to comment Share on other sites More sharing options...
RaananW Posted January 24, 2017 Share Posted January 24, 2017 Well, some mobiles are simply too slow for VR. Try eliminating the lens distortion, this will increase FPS. also try playing with the hardware scaling factor, so that the single screen resolution will be a bit lower. Try getting to 30-40 fps (of course, 60 would be nice, but hey, we can'T always get what we want) Quote Link to comment Share on other sites More sharing options...
davrous Posted January 24, 2017 Share Posted January 24, 2017 Yes, check the FPS on the scene before rendering it in VR. If you're < 40 fps, don't render it in VR or you'll run into issues. Quote Link to comment Share on other sites More sharing options...
MackeyK24 Posted January 24, 2017 Author Share Posted January 24, 2017 Im rockin 60 FPS... just jitters when i move my head around... Strange . Quote Link to comment Share on other sites More sharing options...
RaananW Posted January 25, 2017 Share Posted January 25, 2017 60 fps and jitters?.... that's odd. Any rotation applied to the camera? can you somehow capture the phone's screen and show us? Quote Link to comment Share on other sites More sharing options...
nikokoneko Posted February 6, 2017 Share Posted February 6, 2017 I can confirm the same. Getting consitently 55-60fps, but there is a noticeable jitter, as if there is no filtering on phone gyroscope data. That jitter doesn't appear on some other web vr such as the one seen, for example in KRPano. Quote Link to comment Share on other sites More sharing options...
javalang Posted July 27, 2017 Share Posted July 27, 2017 As requestet from @RaananW here is my sreencast, maybe I have the same issue, Im using an ArcCamera with VR-RigMode: moving the mouse input gently from left to right and back (first half ot the screencast) there is a jitter. Moving with a joystick (second half ot the screencast) gives a better result while moving, but in changing the direction there is also a jump. It seems as there will be two handlers figthing each other.:( . There is no "rigPostProcess.samples" settings to the camera, but changing this values here doesn't influence the jitter either. If I switch from VR-mode to normal, there is absolutely no jitter with a constant FPS of 60. Thanks in advance PS: Note the FPS is falling down with joystick, but a better result ??? 35a11955-2e86-4067-yeec-7acc8b8a20e5.mp4 Quote Link to comment Share on other sites More sharing options...
javalang Posted July 27, 2017 Share Posted July 27, 2017 OK, found something out but I'm still not satisfied because I don't know the reason: The GamepadCamera with RIG_MODE_VR works best, absolutly no jitter, no difference if moving with mouse or with joystick. ??? Why does ArcCamera not work, but anyway, discovering GamepadCamera was great, which seems to be my favorite now. Quote Link to comment Share on other sites More sharing options...
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