Richard C Posted January 22, 2017 Share Posted January 22, 2017 Like many others, I find the Playground an invaluable tool for building code. Everytime a PG is saved it obviously creates a new instance of that PG. This means that after a while I have created a number of PGs that are usurped by the next as the project advances that I assume add to the PG database unnecessarily. Is there (or should there be) a process for deleting those redundant PGs. Thanks Richard C Quote Link to comment Share on other sites More sharing options...
JohnK Posted January 22, 2017 Share Posted January 22, 2017 Indeed like you, I have created a number of playgrounds each being built on a previous one and agree it would be useful to be able to delete the older versions. In prActice I now tend to develop locally and transfer to a playground when I think I have finished. However there are still times when I find I need to develop the ones I think I have completed. The problem is that as I have no ownership of my playgrounds I have no way of deleting the reduntant copies. Only if I had to log in before using the playground could ownership be mantained. This I think would stop even more people from giving examples to use in this forum when they are very useful to help people. Quote Link to comment Share on other sites More sharing options...
lihis Posted January 23, 2017 Share Posted January 23, 2017 I've seen some online tools that just give you a "master key" of sorts whenever you create a new thing, which i think is quite a nice way to give you "optional ownership". Ownership that you canignore, or give out to specific people or just share with everyone, however you see fit. So i think it would be possible to do something like that without requiring account / logging in. I mean the key would log you in, but you know... Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted January 23, 2017 Share Posted January 23, 2017 i working new version of playground (upgrade that) upload texture and file can save it like template can save it like sample with tags and owner name ... fix some scale resolution problem and optimizing indexed by special seo support Url for each sample shader management editor and 2 GB for each user (private samples and public samples ) i do 80% of that and work on last 20% estimation time 1 mouth but i think the old version is valuable tools need say thanks for anyone make (or update ) that Quote Link to comment Share on other sites More sharing options...
Richard C Posted January 23, 2017 Author Share Posted January 23, 2017 NasimiAsi Hey - how to make a great tool even better - thanks and look forward to using it Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 23, 2017 Share Posted January 23, 2017 I see no problem about redundant PG, they are part of the PG history (and the DB is really small yet). What I would love would be a cleaner way of searching through it (With a preview of the text and just the first and last ID)..Ping @Temechon for thoughts Quote Link to comment Share on other sites More sharing options...
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