MackeyK24 Posted January 20, 2017 Share Posted January 20, 2017 The latest webgl 20 and vertex array object might need a bit of tweaking or the generateBabylonHDR functions do. the update cause more webgl error when using a pre processed HDR file produced using the generateBabylonHDROnDisk: [.Offscreen-For-WebGL-0x7f9edb812e00]GL ERROR :GL_INVALID_OPERATION : glTexImage2D: invalid internalformat/format/type combination 0x8814/0x1907/0x1406 196/#UTEVJ#0:1 [.Offscreen-For-WebGL-0x7f9edb812e00]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. I made a Test Pre Process HDR Skybox playground to show the problem... @Sebavan and or @Deltakosh ... I am pinging you guys here also a A Regular HDR working sample is here Quote Link to comment Share on other sites More sharing options...
Sebavan Posted January 20, 2017 Share Posted January 20, 2017 Yep I am onit (thx webgl 2) you ll have it tomorrow. Quote Link to comment Share on other sites More sharing options...
MackeyK24 Posted January 20, 2017 Author Share Posted January 20, 2017 1 hour ago, Sebavan said: Yep I am onit (thx webgl 2) you ll have it tomorrow. You da man Sebastian Quote Link to comment Share on other sites More sharing options...
Sebavan Posted January 20, 2017 Share Posted January 20, 2017 Done here: https://github.com/BabylonJS/Babylon.js/pull/1700 Quote Link to comment Share on other sites More sharing options...
MackeyK24 Posted January 21, 2017 Author Share Posted January 21, 2017 9 hours ago, Sebavan said: Yep I am onit (thx webgl 2) you ll have it tomorrow. You da man Sebastian They are FREAKIN beautiful.. Loads REALLY FAST ... Thanks man Now i am going to make a "Skybox Generator Scene" to include in the toolkit that you can use to "BAKE" or "PREPROCESS your skybox" ... SWEET !!! Gonna test the performance on mobile next ... Fingers Crossed !!! Quote Link to comment Share on other sites More sharing options...
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