XychoZ Posted January 18, 2017 Share Posted January 18, 2017 Hi! If I use p2 physics what is the most effective way to add slopes to my tilemap? I use tiled. I saw a solution here (below) where you make the tile layer with the slope tiles non-collidable, and you make an object layer on top of that where you draw polylines, and make the object layer collidable, but thats not that efficient if you design a level and want to try out a lot of variations. So my question is, is there a more efficient way of doing this? For example like in ninja physics where you can associate the tiles with different shapes. Link to comment Share on other sites More sharing options...
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