nuane Posted January 14, 2017 Share Posted January 14, 2017 Hey y'all, I've been developing with HTML5 and Phaser for a while now, and I have a working prototype of one of my first game design projects. I'm looking for any general advice that someone has, especially since the game is more like a rubik's cube, and it's been hard for me to design a system that is intuitive for anyone to pick up and understand. The goal of the game is to match the colors into each circle segment. Once you've solved it, press the pink square in the middle. The game is hosted on a static site and works best on desktop (but I've tested it on iOS and Android) https://nuane.github.io/project/JamPi2 My next few goals are to: refactor the code to deal with crashes better, figure out which platform is best to release my first project on in 2017, add high-score leader board for best times, then look into ads / licensing / marketing etc... Anyways--- hope you guys like it Quote Link to comment Share on other sites More sharing options...
Umz Posted January 15, 2017 Share Posted January 15, 2017 OK, I'm not a genius by any means but your here in this post made me understand what the object was.. Why not use the same clear description in-game too haha, that was player will understand better. And also, perhaps use a video to show how the puzzle can be solved, or a step by step tutorial, because it's really difficult to understand. I think the idea is great, just need to hold our hands through the process of learning it, and maybe put a lovely background image in too while you're at it Keep it going! Quote Link to comment Share on other sites More sharing options...
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