I am using BABYLON.ArcRotateCamera to visualise and move through my 3D scene. However, I am trying to change the way in which the .alpha rotation works.
My understanding of ArcRotateCamera:
By default the .aplha is used to rotate the camera around the "Y" axis and .beta rotates the camera around "X" axis.
What I want ArcRotateCamera to do:
I want to change the .alpha rotation such that it rotates around the "Z" axis instead of the default "Y" axis.
Does anyone know h