darcome Posted January 14, 2017 Share Posted January 14, 2017 Hello everyone, I don't know if you know about it, but maybe you could take inspiration from this library: Kind Regards https://github.com/google/draco Description Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics. Draco was designed and built for compression efficiency and speed. The code supports compressing points, connectivity information, texture coordinates, color information, normals, and any other generic attributes associated with geometry. With Draco, applications using 3D graphics can be significantly smaller without compromising visual fidelity. For users, this means apps can now be downloaded faster, 3D graphics in the browser can load quicker, and VR and AR scenes can now be transmitted with a fraction of the bandwidth and rendered quickly. Draco is released as C++ source code that can be used to compress 3D graphics as well as C++ and Javascript decoders for the encoded data. Quote Link to comment Share on other sites More sharing options...
Temechon Posted January 14, 2017 Share Posted January 14, 2017 I just read about it yesterday, and I think there is something to do with Babylonjs. Quote Link to comment Share on other sites More sharing options...
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