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Font Size and Rendering: Dynamic Texture vs. Canvas 2D


rekomat
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Hi everyone

I'm wondering why font size and font rendering is so different when comparing `DynamicTexture` and `Canvas2D` side by side. 

http://www.babylonjs-playground.com/#TFFCW
Note: The huge but blurred text is `8px` while the small and crisp text is `32px`

Dynamic texture returns the expected result while text rendered in canvas 2d seems to be way too big and blurry. 

Of course I could use a bigger font size (ie. 8 times the size needed) and then scale it down (`scale: 0.125`). But I'd like to understand what's going on…

Any hint much appreciated! Anyone?

 

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