schwarzdavid Posted January 9, 2017 Share Posted January 9, 2017 Hallo Community, I have a problem with HandJS on touch devices with Google Chrome 55 or higher. When I try to rotate or zoom or anything else the 3d object, it moves a little bit and then stops. When I make a console log on every pointermove event it get triggered once after the pointerdown event. In my opinion it should get triggered many times, just like the touchmove event does. According to Caniuse, Chrome 55 is the first version which supports the pointer events. I think that chrome might have the pointer events implemented a bit different than IE or Edge, but the Workaround with HandJS does not work anymore because the pointerevents actually exist. So my question would be how to write a workaround? Hopefully you could help me. Sincerely, David Quote Link to comment Share on other sites More sharing options...
adam Posted January 9, 2017 Share Posted January 9, 2017 Handjs is discontinued. Use jquery PEP instead. Quote Link to comment Share on other sites More sharing options...
schwarzdavid Posted January 9, 2017 Author Share Posted January 9, 2017 Same problem with PEP Quote Link to comment Share on other sites More sharing options...
davrous Posted January 9, 2017 Share Posted January 9, 2017 Hi, I've just tested our sample: http://www.babylonjs-playground.com/?2 using ArcRotate with my Windows 10 PC (14383.576) in Chrome 55.0.2883.87 (stable) and touch works as I would expect. Can you share what's your configuration? Does the same sample work on your machine or does it break also? Thanks, David Quote Link to comment Share on other sites More sharing options...
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