HarryDev Posted January 7, 2017 Share Posted January 7, 2017 I've been creating a flying game in phaser yet I'm having issues with collision and any answers I've found online are of no use. My game js is this: window.onload = function() { var map; var layer; var sprite; var cursors; var game = new Phaser.Game(500, 160, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.tilemap('tilemap', 'level.json', null, Phaser.Tilemap.TILED_JSON); game.load.image('tiles', 'tilesheet.png'); } function create() { game.physics.startSystem(Phaser.Physics.ARCADE); game.stage.backgroundColor = "#a9f0ff"; //game.add.sprite(0, 0, 'sky'); map = game.add.tilemap('tilemap'); map.addTilesetImage('tiles', 'tiles'); groundLayer = map.createLayer('GroundLayer'); map.setCollisionBetween(1, 100); //backgroundlayer = map.createLayer('BackgroundLayer'); groundLayer.resizeWorld(); groundLayer.debug = true; sprite = game.add.sprite(0, 0, 'player'); sprite.anchor.set(0.5); // sprite.body.bounce.y = 0.1; // sprite.body.gravity.y = 2000; // sprite.body.gravity.x = 20; // sprite.body.velocity.x = 100; // TODO: add animations game.physics.enable(sprite); game.camera.follow(sprite); cursors = game.input.keyboard.createCursorKeys(); } function update() { game.physics.arcade.collide(sprite, groundLayer); game.physics.arcade.TILE_BIAS = 40; sprite.body.velocity.x = 0; sprite.body.velocity.y = 0; sprite.body.angularVelocity = 0; if (cursors.left.isDown) { sprite.body.angularVelocity = -200; } else if (cursors.right.isDown) { sprite.body.angularVelocity = 200; } if (cursors.up.isDown) { game.physics.arcade.velocityFromAngle(sprite.angle, 200, sprite.body.velocity); } } function render() { game.debug.body(sprite); } }; and my tilemap json is this: { "height":10, "layers":[ { "data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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201, 201, 201, 201, 201, 201, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 401, 401, 401, 401, 401, 401, 401, 401, 401, 401, 401, 401, 401, 401, 401, 401, 401, 401, 401, 401, 401, 401, 401, 401, 401, 401, 401, 401, 401, 401, 401, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], "height":10, "name":"GroundLayer", "opacity":1, "type":"tilelayer", "visible":true, "width":100, "x":0, "y":0 }], "nextobjectid":1, "orientation":"orthogonal", "renderorder":"right-down", "tileheight":16, "tilesets":[ { "columns":50, "firstgid":1, "image":"tilesheet.png", "imageheight":1280, "imagewidth":800, "margin":0, "name":"tiles", "spacing":0, "tilecount":4000, "tileheight":16, "tilewidth":16, "transparentcolor":"#5a5268" }], "tilewidth":16, "version":1, "width":100 } yet no matter what I try, the player just wont collide with ANY of the sprites. What could be the issue? Link to comment Share on other sites More sharing options...
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