domZ Posted January 7, 2017 Share Posted January 7, 2017 Dear all, I've tried to combine a mesh registered with the Highlight Layer and a particle system in one scene, something like that: http://playground.babylonjs.com/#E348J#0 The result is that individual particles are shown as colored squares when the highlighted mesh is in the background. Is there is a way to "exclude" the particle system from the highlight layer? thank you for your help! Quote Link to comment Share on other sites More sharing options...
aWeirdo Posted January 7, 2017 Share Posted January 7, 2017 Hi @domZ I believe this is a known issue atm, sprites does the same i think. Although it's not as pretty as the new highlight layer, you can still use the renderOutline function; http://playground.babylonjs.com/#E348J#1 Wingnut 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 10, 2017 Share Posted January 10, 2017 Ping @Sebavan Quote Link to comment Share on other sites More sharing options...
Sebavan Posted January 10, 2017 Share Posted January 10, 2017 Yep, it is a known issue Quote Link to comment Share on other sites More sharing options...
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