GameMonetize Posted January 6, 2017 Share Posted January 6, 2017 Hello all, next version will certainly be 3.0 depending on my progress regarding WebGL2.0 support I'll use this thread to track progress. Done so far: WebGL 2.0 context initialization Shaders migration Texture LOD: used by PBR shader Depth Frag: Used by logarithmic depth buffer Vertex Array objects: Used to speed up vertex buffer submission Standard derivatives: Used by bump Multisample Rendertarget: Used to apply antialiasing to render targets (mirrors for instance) Uniform buffer objects: Used to speed GPU communication up Multiple render targets: Used to render to multiple textures simulteanously I also started a documentation page to better explain every feature: http://doc.babylonjs.com/overviews/webgl2 Vousk-prod., inteja, davrous and 15 others 18 Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted January 6, 2017 Share Posted January 6, 2017 Great news, but I think there is no need to rush, since all browsers will (as usual) take time to fully and natively support WebGL 2.0, probably still a full year... But I can be wrong, that would be awesome ! How is Edge roadmap on that ? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 6, 2017 Author Share Posted January 6, 2017 I'm not rushing as all I do is fully backwards compatible so far. Quote Link to comment Share on other sites More sharing options...
jerome Posted January 6, 2017 Share Posted January 6, 2017 What about following semver ? http://semver.org/ NasimiAsl and Kemal UÇAR 2 Quote Link to comment Share on other sites More sharing options...
Klaas Posted January 12, 2017 Share Posted January 12, 2017 Sounds awsome! I would totaly love to see Multiple Render Targets, wich is part of WebGL 2. Making modern deferred Lighting possible! Keep up the good work! Quote Link to comment Share on other sites More sharing options...
Nabroski Posted January 19, 2017 Share Posted January 19, 2017 I remember when my parents bough me my first PC, i was about 12, i started to buy me some game magazines to play demos, the hole day and the hole night (my mother was worried ) but i guess i was not much different from any other child. So after two months some Graphic Card Company releases something new (hardware-accelerated T&L or - can't recall it right) and every developer just run into it, so i can't play half of the demos no more, with my nearly brand new PC , i was angry. From my experience the game industry always pushing the limits. So babylonjs supports now 2 of 88 WegGL2 functions, right ? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 23, 2017 Author Share Posted January 23, 2017 I would say 6 Nabroski and JackFalcon 2 Quote Link to comment Share on other sites More sharing options...
Nabroski Posted January 23, 2017 Share Posted January 23, 2017 @Deltakosh Some of the guys here works for or in big companies, they get money for sitting the hole day in a nice office and looking into the screen. And if i look at some playgrounds here, nobody ever reads the doc. Most of them still writing the hole road of code to get e.g Mouseposition, Userinteraction etc. The big change of 2.4 to 2.5 was onPointer is deprecated. I mean if someone request a features it will stays in the history of the engine a long time. So maybe it would make scene to write a doc how to instead of putting it right away into to community.js babylonjs. And make this guys sweating a bit more. I understand if someone works on a game in his free time, (this is challenging ) but not if someone is just to lazy to read some tutorials out their and work for a high payed project. Kill the capitalism, back to the roots. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 23, 2017 Author Share Posted January 23, 2017 Quote Link to comment Share on other sites More sharing options...
Nabroski Posted January 26, 2017 Share Posted January 26, 2017 6 are probably enough. suggestion: a donate button somewhere for the contrib of babylonjs. to make sure next time(WebGL3.0) the major browsers will choose babylonjs as shootout engine i feel it. GameMonetize and ian 2 Quote Link to comment Share on other sites More sharing options...
reddozen Posted February 9, 2017 Share Posted February 9, 2017 On 1/6/2017 at 4:30 AM, Vousk-prod. said: Great news, but I think there is no need to rush, since all browsers will (as usual) take time to fully and natively support WebGL 2.0, probably still a full year... But I can be wrong, that would be awesome ! How is Edge roadmap on that ? Officially enabled by default in both Firefox and Chrome now. Microsoft appears to be the only hold out... again. joshcamas 1 Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted February 9, 2017 Share Posted February 9, 2017 Yep... for desktop... but mobile browsers will certainly take some time. And Safari... Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted February 10, 2017 Share Posted February 10, 2017 23 hours ago, Vousk-prod. said: Yep... for desktop... but mobile browsers will certainly take some time. And Safari... I thought I read something, by someone who should know, who implied that Android was not really far behind. For all platforms though, are users updating their systems? joshcamas 1 Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted February 10, 2017 Share Posted February 10, 2017 On Android, except for some rooted devices, the update is automatic, and also on IOS (except for those who have too old device, but Apple do everything they can to "force" people to always buy latest device ) joshcamas 1 Quote Link to comment Share on other sites More sharing options...
MrVR Posted February 24, 2017 Share Posted February 24, 2017 awesome news this engines is getting better and better Wingnut 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 25, 2017 Author Share Posted April 25, 2017 Update: added UBO JackFalcon, davrous and julien-moreau 3 Quote Link to comment Share on other sites More sharing options...
heyzxz Posted June 20, 2017 Share Posted June 20, 2017 Hello @Deltakosh , Any news for 3.0? Could you please let me know a roughly release date ( for the stable version ) ? I'm building a big thing with BJS v2.5 for a long while, and the launch time should be about Mid Aug -- Sep. Since I'm currently facing some PBR issues in 2.5 which are mentioned here, I'm just wondering if I can ignore them for now and just wait for the 3.0 release, or I should fixes them myself and keep using the 2.5 because when I go launch the v3.0 won't be there. Thank you Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 20, 2017 Author Share Posted June 20, 2017 It is a public information https://github.com/BabylonJS/Babylon.js/milestone/4 But I think we will be able to release before end of july (probably early july) So you should be good Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted June 20, 2017 Share Posted June 20, 2017 It seems like BJS 3 comes with a new graphic identity by the way Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 20, 2017 Author Share Posted June 20, 2017 Yep Quote Link to comment Share on other sites More sharing options...
heyzxz Posted June 20, 2017 Share Posted June 20, 2017 3 hours ago, Deltakosh said: It is a public information https://github.com/BabylonJS/Babylon.js/milestone/4 But I think we will be able to release before end of july (probably early july) So you should be good Sounds great! Thank you Quote Link to comment Share on other sites More sharing options...
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