vornay Posted January 5, 2017 Share Posted January 5, 2017 I know the iOS mobile app market is about 500M devices, and Android is 1B devices. Anyone know how big a market the Chrome Web Store is? I am talking about apps written specifically to run on Chromebooks, which I assume are written in HTML5/CSS/JS. Quote Link to comment Share on other sites More sharing options...
Kitanga Nday (NDAY Games) Posted January 5, 2017 Share Posted January 5, 2017 First you will need to install Chrome Dev Editor if you haven't already: https://chrome.google.com/webstore/detail/chrome-dev-editor/pnoffddplpippgcfjdhbmhkofpnaalpg Also start reading the dev docs for Chrome Apps (which is what the Chrome browser and laptop run): https://developer.chrome.com/apps/first_app The market should be really big with things such as this being reported. Chrome Apps have access to the user's file system and the data is also persistent. I advise that you read the docs to get a little bit more on how to create apps for the chrome webstore. You have to understand that Chrome App are installed onto the users device (usually). For example, Chrome Dev Editor (CDE), the editor I referenced for creating chrome apps, is installed onto your device through the chrome webstore. (by the way, this is possible without CDE) CDE comes with a lot of cool features such as testing on mobile and a web server for running the app on localhost. You can also run and view the app on your PC which is neat. This is great because it means you can also make games using CDE. Using Phaser for example. But yea, like I said, just read the docs. b10b and igor.kroppli 2 Quote Link to comment Share on other sites More sharing options...
BobF Posted January 5, 2017 Share Posted January 5, 2017 I don't know how many Chromebooks are out there, but my web traffic indicates the number is significant, even if less than iOS and Android. However, the number of Chromebooks is not necessarily the most important metric to consider. Android and iOS have huge user bases, but the odds of your app being noticed in their app stores is dismal. There appears to be significantly less competition in the Chromebook store, so the odds of being seen there should be better. Also, the nature of your app is important since the vast majority of iOS and Android devices are phones, whereas Chromebooks are notebooks. vornay 1 Quote Link to comment Share on other sites More sharing options...
b10b Posted January 5, 2017 Share Posted January 5, 2017 58 minutes ago, BobF said: Also, the nature of your app is important since the vast majority of iOS and Android devices are phones, whereas Chromebooks are notebooks. Great point - gamers with limited sources of supply who will favour keyboard over touch. Quote Link to comment Share on other sites More sharing options...
Kitanga Nday (NDAY Games) Posted January 6, 2017 Share Posted January 6, 2017 5 hours ago, b10b said: Great point - gamers with limited sources of supply who will favour keyboard over touch. Sadly, most of the games are online. Only a few devs like https://ga.me/ and http://www.orangepixel.net/ release games that are offline. Most of the games are pretty much links to the game's sponsor website (where you can play the game) Good news is that the mentioned devs create some really nice games. Only issue here is that they aren't free games (They have demos, but yea, that's about as free as they get). I feel like if we created more freemium style games we would gain more. But hey that's just my opinion. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.