ceedee Posted January 3, 2017 Share Posted January 3, 2017 Hello All This is my first post Here is a bug i have found while using mirrortexture: The normal vector seems to be inverted ( or not inverted if it needs to be)in some way when rendering mirror content, this makes displaying errors when using bumpmapping, with parallax it is even worse. Here is playground for bumpmapping, look at the blue wall near the edge of mirrorhttp://playground.babylonjs.com/#I1CQH#0 Paralax example, try to rotate the camera, it is clearly something wrong with the way reflection image behaves.http://playground.babylonjs.com/#1SGTPA#3 best regards Ceedee Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 4, 2017 Share Posted January 4, 2017 Fixed for regular bump!! Thank you for reporting (Please clear your cache and your PG will then work as expected) Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 4, 2017 Share Posted January 4, 2017 Ping @Nockawa Quote Link to comment Share on other sites More sharing options...
Nockawa Posted January 4, 2017 Share Posted January 4, 2017 I'll take a look at both of your reported issues concerning Parallax later today or tomorrow, I'll keep you in touch Quote Link to comment Share on other sites More sharing options...
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