Adem Posted December 31, 2016 Share Posted December 31, 2016 All the meshes in the scene are dissapearing when i try to dispose only one mesh http://www.babylonjs-playground.com/#1QY43I#0 Quote Link to comment Share on other sites More sharing options...
Wingnut Posted December 31, 2016 Share Posted December 31, 2016 Hi Adem. Yep, there's a serious issue, here... interesting find. I did some playing... http://www.babylonjs-playground.com/#1QY43I#1 No timer, only a standard .dispose-on-click. Oddly, when .showBoundingBox = true on sphere (line 14)... the scene acts more-normal. hmm. This is probably an issue for the big dogs... but I will do some testing, too... when i get a moment. No promises. Hopefully others will comment. Thx for the report! Adem 1 Quote Link to comment Share on other sites More sharing options...
Adem Posted December 31, 2016 Author Share Posted December 31, 2016 @Wingnut yeahh, i thought as much, thankss Quote Link to comment Share on other sites More sharing options...
Wingnut Posted January 4, 2017 Share Posted January 4, 2017 Bump for @Deltakosh, please. sphere.dispose() is disposing ground, too. Seems to be a problem when only two mesh in scene. thx, boss. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 4, 2017 Share Posted January 4, 2017 Good catch! It is fixed now Thanks for reporting! Wingnut 1 Quote Link to comment Share on other sites More sharing options...
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