NasimiAsl Posted December 24, 2016 Share Posted December 24, 2016 ian, GameMonetize, jerome and 4 others 7 Quote Link to comment Share on other sites More sharing options...
iiceman Posted December 24, 2016 Share Posted December 24, 2016 Wow, that looks awesome! Good job man! Any online version to try it out myself yet? NasimiAsl 1 Quote Link to comment Share on other sites More sharing options...
jerome Posted December 24, 2016 Share Posted December 24, 2016 wondeful ! NasimiAsl 1 Quote Link to comment Share on other sites More sharing options...
Dad72 Posted December 24, 2016 Share Posted December 24, 2016 How did you make the gradual night/day => day/night transition? I would like to do this for my project, but I still do not know how to do it. Thank you Nasimini. NasimiAsl 1 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted December 24, 2016 Author Share Posted December 24, 2016 @Dad72 in this project i make full solar system make that lights and shadow with mathematical . http://www.babylonjs-playground.com/#1E1KPV#15 this is sample of atmosphere but if you have flat scene i can help you to make that with special parameter just need some detail like scale of scene and clouds and time zone parameter you want ... message me what you need thanks jerome, Dad72 and Pryme8 3 Quote Link to comment Share on other sites More sharing options...
Dad72 Posted December 24, 2016 Share Posted December 24, 2016 I thought you were using something other than ShaderBuilder. I have a hard time understanding ShaderBuilder. How would you do it without ShaderBuilder? But thank you for the example. Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted December 24, 2016 Author Share Posted December 24, 2016 you can make that from custom shader too Quote Link to comment Share on other sites More sharing options...
getzel Posted December 24, 2016 Share Posted December 24, 2016 Cool, this is for Rogue One ? NasimiAsl 1 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted December 24, 2016 Author Share Posted December 24, 2016 @getzel thanks for reply Quote Link to comment Share on other sites More sharing options...
Wingnut Posted December 25, 2016 Share Posted December 25, 2016 Nice stuff, Naz (nasimiAsl)! Dad72, other friends, allow me to try to explain shaderBuilder... if I can. ShaderBuilder is actually an alternative to BJS ShadersStore (as best I understand it). What we normally see stored in ShadersStore (shader code)... is instead "assembled" from little pieces... with ShaderBuilder. AND, shaderBuilder uses Fluent programming style, so it looks "unique" in that way. ShaderBuilder does not assist in shader code authoring, except that it offers this "assemble it from pieces" assistance. Sure, we see Naz make powerful and great scenes with shaderBuilder assistance, but... truth is... Naz is a GREAT shader coder, with or without shaderBuilder assistance. He just knows shaders excellently. AND, he understands the power and flexibility that comes with shader code that is assembled from little pieces... on-the-fly. ShaderBuilder's "engine" can be programmed (best using Fluent techniques) to create, and quickly re-create... those ugly strings of shader code that we see stored in BJS ShadersStore and at CYOS. By having a "robot" assemble those long strings... from little pieces... it is easy to make changes. Just change a tiny piece of "inline" data, and tell the shaderBuilder robot to "assemble that big string of shader code AGAIN, please" (.build)... and it does it. Shader code assembler robot! A string-appender robot that specializes in appending-together shader code. At least, I think that is what shaderBuilder does, in a nutshell. Think about its power. Programmatically, swapping-out shader code on-the-fly, without having to adjust that big long string. Instead, just give new instructions to the shaderBuilder robot, and tell him to .build. Then compile and install it. We're talking... what? Possibly activating a different shader... EVERY FRAME? Is that something that folks could/would use? I dunno. Bottom line (literally)... Naz is a God shader coder. He could do it with or without the shaderBuilder robot's help. He must have started coding shaders at age 2. NasimiAsl and JackFalcon 2 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted January 6, 2017 Author Share Posted January 6, 2017 thanks @Wingnut hi all please test http://500blog.com/ in your device and share your any advise Thanks jerome and GameMonetize 2 Quote Link to comment Share on other sites More sharing options...
jerome Posted January 6, 2017 Share Posted January 6, 2017 so beautiful !!! NasimiAsl 1 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted August 7, 2017 Author Share Posted August 7, 2017 new Planet Version ( walk on Jump in full sphere scene ) http://www.500blog.com/ start with "quike look " or "mobile look " shift = speed , a s d w = move , space = jump , m : look scene JohnK, satguru, Raggar and 3 others 6 Quote Link to comment Share on other sites More sharing options...
jerome Posted August 7, 2017 Share Posted August 7, 2017 superb !!! NasimiAsl 1 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted August 9, 2017 Author Share Posted August 9, 2017 @jerome thanks ( check it again ) i try make better walk and run now Wingnut 1 Quote Link to comment Share on other sites More sharing options...
jerome Posted August 9, 2017 Share Posted August 9, 2017 even better !!! Quote Link to comment Share on other sites More sharing options...
JackFalcon Posted August 11, 2017 Share Posted August 11, 2017 Really nice... Quote Link to comment Share on other sites More sharing options...
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