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World bounds stopped working


Retaliator
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Hi,

I´ve been using Phaser version 2.4.2 and everything has been working fine expect for triangle collision shapes made in TIled. They trigger collisions with setPostBroadphaseCallback even if a sprite is not colliding with the shape. Oddly it only affects slopes. 

So i´ve tried updating Phaser to the ce edition if that would remove the bug, but only got a new one. My players sprite is spawned on the right edge of the screen. Changing world.setBounds doesnt make a difference. Also im unable to create the players sprite anywhere else in its create function. The x and y coords have no effect. 

What changed in Phaser version 2.4.7 that broke my game? 2.4.7 Is the version after the bounds bug appears.  Any help would be appreciated.

 

phaser_bug.jpg

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