Retaliator Posted December 24, 2016 Share Posted December 24, 2016 Hi, I´ve been using Phaser version 2.4.2 and everything has been working fine expect for triangle collision shapes made in TIled. They trigger collisions with setPostBroadphaseCallback even if a sprite is not colliding with the shape. Oddly it only affects slopes. So i´ve tried updating Phaser to the ce edition if that would remove the bug, but only got a new one. My players sprite is spawned on the right edge of the screen. Changing world.setBounds doesnt make a difference. Also im unable to create the players sprite anywhere else in its create function. The x and y coords have no effect. What changed in Phaser version 2.4.7 that broke my game? 2.4.7 Is the version after the bounds bug appears. Any help would be appreciated. Link to comment Share on other sites More sharing options...
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