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Optimize scene


Adem
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Hi A.  Here's a small read from Raanan...  https://blog.raananweber.com/2015/09/03/scene-optimization-in-babylon-js/

And you should probably read about the making of the Sponza demo... https://www.davrous.com/2016/02/05/discovering-sponza-by-babylon-js-and-sharing-tips-on-how-to-build-a-cross-platforms-webgl-game/

And the train demo is a fine piece of programming machinery.

https://www.eternalcoding.com/?p=193

AND, the Assassin's Creed - Pirates Demo is a work of art, too... but that was programmed by robots, in ADA.  :D  (j/k)

I've heard shadows are a little slow, and sometimes post-processes, too. 

Absolutely no help at all, eh?  But 7 hours with 0 replies... that's just too long.  Your question was getting lonely.  You can "glean" some "best practices" from all of those demos, if nothing else.  Some of the best perf-watchers in the world... worked on those demos.

Ironically, I have a pretty-fied version of the Assassin's Creed mainline source... published to web. It has a VERY UNIQUE programming style to it.

http://urbanproductions.com/wingy/babylon/ACP/acp_pretty.js

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Its script looks like what I do to deploy a large amount of assets, pretty cool.   They just do a few things I never thought of this is epic Wing thank you.  I am in full blown study mode now this is the type content I have been wanting to go over.

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