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Using video from Webcam as a Source for the video texture


Raghavender Mylagary
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I got the solution. Below script worked for me :)

 

<script type="text/javascript">


        (function(){
            function userMedia(){
                return navigator.getUserMedia = navigator.getUserMedia ||
                    navigator.webkitGetUserMedia ||
                    navigator.mozGetUserMedia ||
                    navigator.msGetUserMedia || null;

            }

// Now we can use it
            if( userMedia() ){

                var constraints = {
                    video: true,
                    audio:false
                };

                var media = navigator.getUserMedia(constraints, function(stream){
                    var v = document.getElementById('v');

// URL Object is different in WebKit
                    var url = window.URL || window.webkitURL;

// create the url and set the source of the video element
                    v.src = url ? url.createObjectURL(stream) : stream;

// Start the video
                    v.play();
                }, function(error){
                    console.log("ERROR");
                    console.log(error);
                });
            } else {
                console.log("Browser does not support WebCam integration");
            }
        })();
    </script>

 

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