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U3D - BabylonJS Editor Toolkit


MackeyK24
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U3D - BabylonJS Editor Toolkit is now available as a unity package. Contains full toolkit including all source and templates.

U3D - BabylonJS Editor Toolkit Available For Download

Installation (So BabylonJS Editor Toolkit Is Listed For New Project Creation):

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BabylonJS - Toolkit Binary Package
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Place the 'BabylonJS' folder containing the .unitypackage in your Unity Asset Store folder:

- Mac: ~/Library/Unity/Asset Store-5x/

- Windows: %AppData%\Roaming\Unity\Asset Store-5.x\

- Example: ---> Asset Store-5.x
             ---> BabylonJS
                 ---> BabylonJS Editor Toolkit.unitypackage


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BabylonJS - Creating New Projects
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When creating a new unity project, select 'Add Asset Package' and enable 'BabylonJS Editor Toolkit' support.
 
 
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BabylonJS - Importing Existing Projects
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When using an existing unity project, select 'Assets->Import Package...' and choose your 'BabylonJS Editor Toolkit' unity package.

 

 

Enjoy :)
 
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  • 4 months later...

It looks like prefab clones/instances aren't supported.  They all get exported to a new mesh.  Is there a way to get them to convert to instances?  I tried editing the .cs source code in Unity3D but it doesn't seem to affect anything.  Are all the operations wrapped in the DLLs?

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