MackeyK24 Posted December 19, 2016 Share Posted December 19, 2016 U3D - BabylonJS Editor Toolkit is now available as a unity package. Contains full toolkit including all source and templates. U3D - BabylonJS Editor Toolkit Available For Download Installation (So BabylonJS Editor Toolkit Is Listed For New Project Creation): ========================================== BabylonJS - Toolkit Binary Package ========================================== Place the 'BabylonJS' folder containing the .unitypackage in your Unity Asset Store folder: - Mac: ~/Library/Unity/Asset Store-5x/ - Windows: %AppData%\Roaming\Unity\Asset Store-5.x\ - Example: ---> Asset Store-5.x ---> BabylonJS ---> BabylonJS Editor Toolkit.unitypackage ========================================== BabylonJS - Creating New Projects ========================================== When creating a new unity project, select 'Add Asset Package' and enable 'BabylonJS Editor Toolkit' support. ========================================== BabylonJS - Importing Existing Projects ========================================== When using an existing unity project, select 'Assets->Import Package...' and choose your 'BabylonJS Editor Toolkit' unity package. Enjoy GameMonetize, satguru, meteoritool and 2 others 5 Quote Link to comment Share on other sites More sharing options...
meteoritool Posted December 19, 2016 Share Posted December 19, 2016 is it Christmas yet ??? Quote Link to comment Share on other sites More sharing options...
ozRocker Posted May 2, 2017 Share Posted May 2, 2017 It looks like prefab clones/instances aren't supported. They all get exported to a new mesh. Is there a way to get them to convert to instances? I tried editing the .cs source code in Unity3D but it doesn't seem to affect anything. Are all the operations wrapped in the DLLs? Quote Link to comment Share on other sites More sharing options...
Dad72 Posted May 2, 2017 Share Posted May 2, 2017 I think there is a new version that prepares it with a complete rewrite, but I do not know where he's at in this project. Quote Link to comment Share on other sites More sharing options...
ozRocker Posted May 6, 2017 Share Posted May 6, 2017 @MackeyK24 Do you know how I can edit the .cs files and have them affect the exporter? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.