Noyogi Posted December 17, 2016 Share Posted December 17, 2016 Hola! I have a collection of vertices in 3ds max that i would like to export for babylon with a few other meshes. The exporter shows an error, it likely thinks my vertices are useless. These are meant to be potential camera positions, but i am using a babylon camera and not exporting a 3ds max cam. Any suggestions are appreciated. Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted December 18, 2016 Share Posted December 18, 2016 try get Export from .Obj file and use ObjLoader Quote Link to comment Share on other sites More sharing options...
Noyogi Posted December 18, 2016 Author Share Posted December 18, 2016 I tried exporting the vertices from 3ds max as obj , i tried grouping them and exporting as obj, but it doesn't see that there are any vertices. Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted December 18, 2016 Share Posted December 18, 2016 try cast your polygon to triangle polygon Quote Link to comment Share on other sites More sharing options...
Nabroski Posted December 18, 2016 Share Posted December 18, 2016 I don't think an Array of Camera positions are exported per se. I came from Blender, in Blender you have to create (be say simplified -) a "Path Curve", than you can bake (render) the animation and export the Animation Ranges. An other approach is to parent the Camera to a Mesh and animate it. Quote Link to comment Share on other sites More sharing options...
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