AshleyScirra Posted December 20, 2013 Share Posted December 20, 2013 Crosswalk is a way of publishing HTML5 games and apps as Android native apps, using Chromium for Android. We've written about it more on our blog: https://www.scirra.com/blog/133/introducing-crosswalk-the-new-way-to-publish-to-android This is a huge improvement over non-browser wrappers like CocoonJS and Intel's AGI - but note it only covers Android 4.0+, and not iOS. It's also a lot better than the Android 4.4 Chromium-powered webview: it works for 4.0+, updates are regular and are not tied to the OS version, more features are available (WebGL, Web Audio API, etc.) and performance is far better (hardware acceleration is supported). Android 4.0+ is 75% of devices and increasing. That does lose some devices, but it should increase to near-universal as the old 2.x devices disappear. IMO, the benefits of having a real browser engine to run your game/app vastly outweighs this and Crosswalk looks like the new best way to publish HTML5 content to Android. Quote Link to comment Share on other sites More sharing options...
rich Posted December 20, 2013 Share Posted December 20, 2013 This is really great news. Quote Link to comment Share on other sites More sharing options...
enpu Posted December 20, 2013 Share Posted December 20, 2013 So is the performance better than in CocoonJS? Quote Link to comment Share on other sites More sharing options...
fatalfluff Posted December 21, 2013 Share Posted December 21, 2013 So is the performance better than in CocoonJS? Not necessarily. I tested four of my games with it, 3 of those 4 run slower via Crosswalk (about 20 - 30%, I have not yet figured out which parts, but it's all physics-free, only drawing, basically). The main advantage is not performance - it's independence from Ludei's.. shall we say: peculiar bug fixing pace. jump 1 Quote Link to comment Share on other sites More sharing options...
enpu Posted December 21, 2013 Share Posted December 21, 2013 Yeah i can confirm that. I tested my game on Nexus 7 with Crosswalk and got 35 fps at best, while CocoonJS gives 60 fps. Quote Link to comment Share on other sites More sharing options...
simwhi Posted December 28, 2013 Share Posted December 28, 2013 We have tried this too with Construct 2. Even though the frame rates were slower than Cocoon JS we were still happy with the initial test results. In game we got between 35-40 and 50-55 for both games. I'm confident the this will improve over time. Quote Link to comment Share on other sites More sharing options...
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