forleafe Posted December 15, 2016 Share Posted December 15, 2016 I can't for the life of me figure out how to work with enemy sprites that I've pooled into an array. I add them into the array by using .push() and take them out using .shift(), but once they're out and added to the stage, I have no way of selecting them, working with them, or giving them movement behaviors. Does anyone know how I can work with pooled sprites like this? Thanks. Quote Link to comment Share on other sites More sharing options...
khalim Posted December 17, 2016 Share Posted December 17, 2016 This doesnt works?: var mySprite = pool.shift(); stage.addChild(mySprite); Quote Link to comment Share on other sites More sharing options...
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